Moving on from there though, we delve into the main story with Kasadei of the Magnamarian City Guard approaching Seoni and Valeros to help her with the spate of murders in the city. There is some nice introspection and reflection on the backstory of both of them, and that was nice to see since it provides incentive to read the previous series and also deepens their personalities. ![]() A fast-paced and intense action scene follows, after which we get a most interesting twist that affects the development of the character arcs for both these ladies. The new issue picks up from where the last one left off, with Merisiel and Kyra ambushed by some thugs while the former prays in the ruins of her faith’s temple in Magnimar. The second issue is quite a bit better than the first issue, in both the main aspects, story and art, so that’s a good sign moving forwards for this series. We see the cliffhanger from the first issue resolved here, even as the larger mystery of the murders in Magnimar is explained and developed, plus some of the more individual stories of the various characters are delved into. Pathfinder: City of Secrets #1 was a good jumping-on point I felt and that was one of the more encouraging aspects of going into the second issue this week. I found the pacing and the dialogue to be a bit problematic, not to mention some aspects of the artwork as well, but I did like it enough to continue on with the series, largely because Jim Zub is one of my favourite writers in the industry. ![]() Sure, Pathfinder is one of the older tabletop fantasy setting, but it also has quite a few unique things and writer Jim Zub played on that uniqueness for this new issue. ![]() Dynamite’s new Pathfinder series City of Secrets got off to a fairly decent start last month with its opening issue and it presented a very different kind of fantasy tale to most others you see on the shelves.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |